A
fascinating new study in the current issue of the New
Review of Hypermedia and Multimedia uncovers blatant racism in video games.
I hadn’t thought of race in gaming, but
considering video games’ widespread use and impact, it's an issue well worth addressing. And we should look at sexism in gaming, as well.
Researcher Kishonna L. Gray writes that in
video-game culture, the default gamer is a white male. Those outside that
privileged group are often marginalised, labelled ‘deviant’ and punished for
their ‘deviance’. Women, ethnic minorities and people of colour are portrayed
in a stereotypical manner, reinforcing notions of whiteness, blackness, racial
hierarchies, masculinity and sexuality.
Most worryingly, such racism appears to be
‘normalised’ in the Xbox Live sessions she observed, with offended users rarely
complaining. When Gray confronted the gamers who used racist language, they
categorically denied being racist. They further defended themselves by claiming
it was ‘just a game’, that the words they used were meaningless or that they
would use the same offensive terms to refer to white people.
Gray
observes that ‘the overt racism that used to permeate our society has been
introduced in this virtual community.’ Although it is difficult to quantify,
and may not be the norm across all of Xbox Live, the gamers of colour she
interviewed were racially abused daily. They were also adamant that they did
not experience similar treatment elsewhere.
Gray concludes that much of this abuse occurs and is allowed to continue because of the mistaken belief that black people, women and minorities are not gamers (in fact, I recently read that 42% of gamers are women); the games themselves continue to be created by and for white males. Until gaming changes considerably, it would appear that only white males can leave their real-world identities behind when they enter the virtual world of Xbox Live.
Gray concludes that much of this abuse occurs and is allowed to continue because of the mistaken belief that black people, women and minorities are not gamers (in fact, I recently read that 42% of gamers are women); the games themselves continue to be created by and for white males. Until gaming changes considerably, it would appear that only white males can leave their real-world identities behind when they enter the virtual world of Xbox Live.
Black and women game creators, we need you! Where are you?
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